Type : individual Project

Date : 09 / 2024

Tools : Blender, Unity Webgl, Chat GPT, After effect

Project timeline : 8 weeks

New Zealand is a vast country renowned for its numerous landmarks and breathtaking natural scenery. It attracts a large number of travelers and international students, offering a diverse range of experiences. However, the impact of COVID-19 led to a significant decline in visitors, resulting in a challenging period for the country. As New Zealand gradually recovers in the post-pandemic era, this project aims to promote its landmarks and natural environment by utilizing 3D modeling and WebGL-based web game technologies.

Tutorial VIdeo

Game Play

Animation

Problem Statement

Following the COVID-19 pandemic, there was a significant decline in the number of travelers, international students, and working holiday participants worldwide. New Zealand has been among the countries affected by this trend, and the numbers are recovering at a gradual pace. In response to this situation, this project explores ways to promote New Zealand by utilizing its iconic landmarks and native wildlife.

Styleframes

Soultion

The proposed solution for this project is an interactive website utilizing 3D modeling. Interactive websites not only provide users with unique experiences and emotions but also serve as an effective platform for engaging users in various ways. By leveraging 3D models, it is possible to deliver a level of detail and realism that cannot be achieved through 2D representations, thereby increasing user engagement and interest. The primary goal of the project is to enable users to navigate various New Zealand landmarks using a character, acquire relevant information, and ultimately foster greater interest and curiosity about New Zealand.

Process

Expereinces

"WALK into NEW ZEALAND" was my first project developed using Unity, driven by my desire to create a 3D interactive website. I began by setting a clear goal: to design a dynamic and engaging 3D web experience. To prepare, I studied various interactive websites in advance, learning both functional and visual design elements.

As direct implementation of a 3D interactive website wasn't feasible at the time, I chose to prototype the experience using Unity WebGL. I modeled characters and New Zealand landmarks in Blender, then imported them into Unity to build interactions. With the help of ChatGPT, I scripted behaviors and UI components to simulate a real-time interactive web experience.

To support usability, I also produced a tutorial video guiding users through the mockup. This project helped me understand the complexity behind building 3D interactive environments, the challenges of testing and coding, and the importance of approaching design from the user's perspective